Shadow of the Tomb Raider DXR Ray Tracing: Developer Interview + Performance Analysis
All tests carried out on Asus ROG Strix 2080 Ti. Join Alex Battaglia for a detailed deep dive into Shadow of the Tomb Raider's real-time ray traced shadow technology, where he's joined by key Nixxes and Nvidia staff members for a deep-dive into the game - with DX12 and DLSS info too!
h.264
0:52:43
2.1 GB
1920x1080, 59.94fps, 5.3mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:52:43
1.8 GB
1920x1080, 59.94fps, 4.7mbps
AC3 2.0, 448kbps, 48000Hz