Online Gaming Explained: Why Netcode Goes Wrong + How To Improve Performance [Sponsored]
Video sponsored by Subspace. How does online multiplayer gaming actually work? What are the challenges facing developers in producing a smooth, low latency and fair multiplayer experience? And if you are having issues in getting the best possible online multiplayer performance, what can users - and indeed game developers - do about it to improve matters?
h.264
0:15:53
2.4 GB
1920x1080, 59.94fps, 19.8mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:15:53
1.2 GB
1920x1080, 59.94fps, 9.9mbps
AC3 2.0, 448kbps, 48000Hz