
A new update for Alan Wake 2 has added support for AMD's latest graphics technologies, including FSR 4.1 and FSR Frame Generation. Patch 1.2.10, released on 18th August, also includes fixes for "audio synchronisation issues" during cinematics, a new game plus progression issue and a quick slots crash.
As a reminder, FSR 4.1 is compatible with Radeon 9000 (RDNA 4) and Radeon 7000 (RDNA 3) graphics cards at present, though an implementation has been promised for Radeon 6000 (RDNA 2) models next year. The patch notes say that the new version is "automatically enabled" when FSR Super Resolution is enabled in the settings.
The game previously added support for DLSS 4 in a January 2025 update, including transformer model upscaling and ray reconstruction, multi frame generation and RTX mega geometry. XeSS is suppported, but XeSS 2 features like frame generation are missing and require the use of third-party tools like Optiscaler.
The patch notes also mention an updated implementation of opacity micromaps and shader execution reordering, which now uses the Microsoft Agility SDK for "support across multiple GPU vendors."
The next Remedy project, Control Resonant, will be released in about five weeks' time, on September 26th. Interestingly, the digital version of the game will be available on the previously announced date, but the disc version will be delayed until October 15th - another nail in the coffin of physical media?
[source alanwake.com]





Comments 5
This pleases me as someone who bought a Sapphire Nitro+ 9070XT a few months ago. I had already played AW2 on my old nvidia GPU but it's very good to know I can return to the game in the future without having to rely on FSR 2.2 (even if the implementation was decent).
That said I heard the game also has some stuttering issues on AMD graphics cards. Wonder if those have been resolved as well.
It's good to see that Remedy (finally) supports AMD, but they are definitely a distant third in the supported list with Nvidia being the prime star, PS5 Pro second and AMD coming in for the third spot.
They really could have used the AMD Ray Regeneration though because the in-game denoiser is kind of ass and runs very slow.
(Also a big boo for delaying the physical copy of Control Resonant.)
FSR 4 for RDNA 2 would allow to bring it to Xbox Series S and X.
(PS5 has no support for INT8, and using FP16 would be prohibitively expensive; please correct me if I’m wrong).
Let’s see if the devs at Microsoft and AMD are wild enough to implement FSR 4 for these systems. While it sounds crazy (especially for Series S), both systems could be needed for the upcoming years as the affordable Microsoft consoles, in case the prices for Helix will be as astronomical as suspected.
Prep for Steam release? We can hope.
About time, might buy it next time epic put it on sale, currently £39.99, Epic charging that for a 3 year old title is not on.
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