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Marvel Rivals Hands-On - PS5/Xbox Series/PC - Can Unreal Engine 5 Deliver A Locked 60FPS?

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Marvel Rivals follows hot on the heels of Sony's Concord in offering an Unreal Engine 5-based hero shooter experience - but this time we're actually seeing higher-end UE5 features in play, specifically Lumen global illumination. Can Unreal Engine 5 deliver a locked 60 frames per second on consoles, and to what extent is Series S compromised to maintain its performance level? In the meantime, to what extent does PC offer a more graphically rich experience? Tom Morgan played the recent beta on all systems and this is his report.

h.264

0:14:22

5.4 GB

3840x2160, 59.94fps, 50.1mbps

AC3 2.0, 448kbps, 48000Hz

HEVC

0:14:22

2.7 GB

3840x2160, 59.94fps, 24.9mbps

AC3 2.0, 448kbps, 48000Hz

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