Marvel Rivals Hands-On - PS5/Xbox Series/PC - Can Unreal Engine 5 Deliver A Locked 60FPS?
Marvel Rivals follows hot on the heels of Sony's Concord in offering an Unreal Engine 5-based hero shooter experience - but this time we're actually seeing higher-end UE5 features in play, specifically Lumen global illumination. Can Unreal Engine 5 deliver a locked 60 frames per second on consoles, and to what extent is Series S compromised to maintain its performance level? In the meantime, to what extent does PC offer a more graphically rich experience? Tom Morgan played the recent beta on all systems and this is his report.
h.264
0:14:22
5.4 GB
3840x2160, 59.94fps, 50.1mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:14:22
2.7 GB
3840x2160, 59.94fps, 24.9mbps
AC3 2.0, 448kbps, 48000Hz