Lossless Scaling: Frame Generation For Every Game - But How Good Is it?
What if frame generation was available for every game and worked on Intel, Nvidia and AMD GPUs? And what if you could actually have TWO interpolated frames instead of just one? And how about some high quality scaling options included in the mix too? That's the pitch for Lossless Scaling - an inexpensive scaler with intriguing frame generation capabilities - so what's the quality level like? What are the benefits and drawbacks? And what are the best use-case scenarios? Alex Battaglia reports.
h.264
0:16:21
7.1 GB
3840x2160, 59.94fps, 57.8mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:16:21
5.1 GB
3840x2160, 59.94fps, 41.5mbps
AC3 2.0, 448kbps, 48000Hz