Inside DLSS 3.5 Ray Reconstruction + Cyberpunk 2077 Phantom Liberty - AI Visuals Roundtable
Cyberpunk 2077 2.0 is coming soon - the first showcase for DLSS 3.5 ray reconstruction, integrated into a full DLSS package including super resolution and frame generation, all combining to produce a state-of-the-art experience. In this roundtable discussion, we discuss how ray reconstruction works, how it was developed, its applications outside of path-traced games along with other discussion surrounding the past, present and future of DLSS technology.
Many thanks to all participants in this roundtable chat: Bryan Catanzaro, Vice President Applied Deep Learning Research at Nvidia, Jakub Knapik VP Art and Global Art Director at CD Projekt RED, GeForce evangelist Jacob Freeman and Pedro Valadas of the PCMR sub-Reddit.
h.264
1:03:38
2.3 GB
1920x1080, 59.94fps, 4.5mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
1:03:38
1.5 GB
1920x1080, 59.94fps, 2.9mbps
AC3 2.0, 448kbps, 48000Hz