Ghostrunner Demo Analysis: Ray Tracing on Unreal Engine 4 Tested In-Depth
A time-limited demo on Steam (now expired!), Ghostrunner is a highly playable speed-running assassination game running under Unreal Engine 4. It's also using the middleware's new ray tracing features. Alex Battaglia and John Linneman gives their thoughts on the game - and with a bit of console command line magic, we give UE4's early ray tracing implementation a full feature test and thorough performance workout.
h.264
0:18:44
6.6 GB
3840x2160, 59.94fps, 46.8mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:18:44
2.9 GB
3840x2160, 59.94fps, 20.9mbps
AC3 2.0, 448kbps, 48000Hz