The distinction between console and PC has becoming increasingly blurred, with Microsoft's upcoming Project Helix next-gen console - set to be detailed later today - straddling the divide almost perfectly. But if you had to choose, is Project Helix a PC? Or a console?
It is, of course, a question of semantics, so let's drill down into what makes something a PC versus a console. Historically, consoles were defined by their bespoke architectures and custom silicon, but the PS5 and Xbox Series consoles already use the same x86 backing as modern PCs. Similarly, while most gaming PCs separate the graphics card and processor as separate components, many laptops and handheld PCs already use a unified architecture that combines CPU and GPU into a single chipset with a shared memory pool.
There's still something of an efficiency advantage from having both hardware and software tailor-made to run game code, but I think it's fair to say that it's harder to point to a specific hardware feature set to distinguish a PC from a console these days.
A more fitting modern definition might be one of software freedom. While PCs can run a huge amount of gaming and non-gaming software from a variety of store fronts, consoles by nature are more curated experiences which can only run software that has been vetted (to some degree) by the platform holder. It's possible to install your own UWP apps on Xbox Series consoles, while PS3 and now PS5 can install Linux, but that doesn't really detract from the reality that Sony and Microsoft have a huge amount of say in the software that runs on their machines. The official, supported experience is installing apps from disc or a single official store, whereas the PC is designed from the outset to run arbitrary code without restriction (or at least, with mild impediments).
The role of the operating system is also central to the nature of PC. Though the Xbox Series consoles run a variant of the Windows kernel, it's still significantly more specialised than even the stripped-down Xbox mode designed for Windows 11 gaming handhelds. The original Xbox needed that efficiency to make the available hardware more viable for gaming than equivalent PCs of the era, and that has continued (to some extent) into the modern day - though it's clear that modern consoles, especially with their SSDs and faster CPUs, are much more capable of running as general purpose computers than their predecessors.
Looking at the Steam Deck and ROG Xbox Ally X can be instructive, as these devices are designed to hit both bases - they're general-purpose PCs that can run any software you like (I wrote up some long articles on a Steam Deck hooked up to a mechanical keyboard on an airplane once), while simultaneously giving plug-and-play access to a range of games from the Steam and Xbox stores respectively.
Ultimately, the difference for many users often comes down to the presentation of the user interface and the level of curation provided by the platform holder.
Beyond this, unrestricted access to hardware and file systems feels like the biggest single indicator of whether something is a PC or a console. Consoles typically lock files away in proprietary encrypted formats to prevent piracy and cheating. If the Project Helix allows full access to those files, whether directly on the device or via external storage, that sounds like a PC to me. Of course, whether we'll see that is another question!
It's worth remembering as well why Microsoft is treading this path in the first place. Embracing a more open, PC-like design with Project Helix is the company's way of finding an advantage against a presumptively traditional PS6 console. By moving away from the traditional closed-box console model - and potentially offering features like chipset licensing or a hybrid software library - the plan is to carve out a unique space in the market that is distinct from that of Nintendo or Sony. Ultimately, the question isn't whether Project Helix a PC or a console - it'll be whether or not that space-straddling design is successful in its aims.
We're set to learn more about Project Helix in a live stream later today, so stay tuned to Digital Foundry for analysis and reaction to whatever is shown.





Comments 10
I don't think we entirely know for sure yet. Perhaps we will have a better idea by the end of the day, but I doubt it.
Until we actually define what a console is and how it differs from a PC we can't really answer the question. e.g.
In my view the lines between console and PC have been blurring for years. There are aspects of modern consoles that are PC like (x86, M+K support, monitor support) and aspects of PC's, including Steam Deck, that are console like (prebuilt fixed spec devices, TV & controller support, "it just works" for Steam deck). I expect Helix to furhter blur those lines.
At the end of the day, does it really matter?
Well that clears things up, at 148 votes cast its currently at exactly 50/50 🤣
I voted console, because it is. Everything about it is proprietary, it is locked hardware. PC allows you to choose, Nvidia/Intel/AMD, add as much RAM and storage you want. Is that necessarily bad in this case, I don't think so. One problem PCs has at times is compatibility, everyone once in a while you get those games that just don't work well on some PCs, works flawlessly on console. I think it will definitely help bridge the gap. But PC will always be top shelf. Which is why Project Helix is merely a console that can do PC things.
I'm hearing that it's a Win11 box with fixed spec generic hardware and some XboxOS secret sauce.
Will games be optimised for this hardware or for the OS? I suspect the latter.
I think it does with the third-parties. If they're building XboxOS — game specific version of Win11 — and it can run on third-party hardware, then the next question is … can I download it an install it in place of Win11.
Or will there be options in Win11 to make it more like XboxOS, expanding further the Xbox Mode they've just pushed out.
I think that all makes it not a console.
Nobody even knows if you can install Steam or Epic games yet. If not, definitely not a PC.
I think we’re missing some crucial nuance in the PS5/XboxXS/PC comparison. While this generation is the closest consoles have ever been to PC hardware, the custom silicon for I/O decompression and low-level API optimisations still create a distinct architectural "gap" that raw PC specs often overlook.
The real differentiator, though IMO, is the consistency of experience. As a macOS user, I’ve seen how "enshitified" the Windows environment has become from still having to use Windows for work; the beauty of a console is the specialised UI and the lack of a need to dive "under the bonnet." For many, the value is in staying well away from a Windows sandbox.
Also, I’m laying down the gauntlet: Why is the Switch consistently excluded?
If Digital Foundry aims to be the gold standard for technical analysis, journalistic completeness requires looking at all major hardware philosophies. You can't define the "technical console baseline" in 2026 while ignoring the platform with the largest audience. Whether it’s the efficiency of the Switch 1 or the scaling tech in the Switch 2, it belongs in this conversation and many other DF articles, where like this one, Nintendo is given a scant mention then largely ignored.
I think Project Helix will be a closed off PC that offers a very curated experience that compromises of Xbox emulation for older games not available on PC and native PC games available on the Microsoft Store.
I'd be very surprised if it supported Steam out of the box unless Microsoft have stuck a deal with Valve to pay them a cut to use it. Having Steam would mean that all PC ported PlayStation 4 and 5 games would be available on Xbox, something that I'm not sure Sony would be happy about. Then again they are rumoured to be no longer porting single player PS5 games over to PC so maybe that decision, if true, has something to do with Project Helix and it using Steam?
Regardless, not interested in this console at all. I have a PC which I can play the few Xbox games on so I no longer need to own the console (or hybird console/PC, whatever it turns out to be).
@GrizzleyPete Couldn’t agree more. Digital Foundry has been complaining about the state of Windows for years. Why is it a good thing that the next Xbox will run Windows with a skin on top? That sounds terrible.
Isn’t the distinction that a PC is a general use computer, not optimized for any particular use case, whereas a console is a purpose-built, low-cost gaming computer with limited background tasks and a single development target for developers? With all the talk over the last year from Digital Foundry all about how terrible Windows is, I don’t understand the excitement for Project Helix. The last thing I want is a Windows PC running a skin that’s twice as expensive as a traditional console. I don’t want to have to download drivers. I don’t want to have to spend hours tweaking my settings. I want 60 FPS for a single-player game and 120 FPS for a multiplayer game. I want something that updates the OS and game software while it’s asleep and just works when I turn it on to play.
When I game with my PC friends, we invariably wait for updates to download, for shaders to load, and then have to deal with their games crashing. What a horrible experience. That never happens on a PlayStation, Xbox, or Nintendo. If the Asus ROG Ally X is any indication, Project Helix will be a significant step backward from a traditional console in that respect.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...