PC players and developers alike have a long history of bodging games designed with gamepad controls in mind to work with a mouse and keyboard - and the opposite is also true, mostly on the side of handheld developers who map the right analogue stick to a mouse, nominate some nearby buttons to serve as the mouse clicks and call it a day. Valve's new Steam Controller is meant to go further, delivering a kind of experience that offers nearly as much precision as a mouse, while still being something you can hold in your hands while sitting on your couch.
It's this capability that Valve engineer Pierre-Loup Griffais points to as his all-time favourite feature of the Steam Controller: using a trackpad and gyro together to let gamepad users go toe to toe with those on mouse and keyboard, even in tactical FPS titles like Counter-Strike 2 - a game where there's no aim assist and the conventional wisdom is that using a controller puts you at a huge disadvantage.
"For the core controller functionality, one thing we're really proud of is the ability of the trackpad and trackpad and gyro together to really hold their own against mouse input", Pierre-Loup says. "People consider trackpads on their laptops as something that's serviceable, but you're not going to play a first-person or a third-person camera game with it and feel like you're coming out with a good experience."
The Steam Controller is different though, thanks to inclusion of haptic feedback in the trackpad, and Grip Sense - a feature that lets you enable and disable gyro aiming just by adjusting your grip on the controller. That combination "actually lets you build muscle memory", according to Pierre-Loup, "and it's really similar to handling a mouse, in a way."
The idea is that, just like using your arm to make big movements of the mouse, and using your wrist to make finer adjustments, you have a similar two-tier system on the Steam Controller. Your trackpad becomes your high-sensitivity input, letting you quickly whip around to clear an angle while moving around the map, while the gyro is your lower-sensitivity implement, moving from the default head-height you should be aiming at to where the enemy is actually standing.
The combination is a powerful one, and Pierre-Loup says that Valve's testing suggests that Steam Controller players are at much less of a disadvantage than you might expect.
"If you get a bit of practice, we think that trackpad and gyro is actually a very good analogue to mouse controls. Just getting good at that control scheme and being able to play Counter-Strike or other games that require precise mouse aiming, and actually being closer to the performance of a mouse than the performance of a controller, we think that is a really exciting thing."
Pierre-Loup also mentioned that the Steam Controller is also able to handle the complete opposite situation, games with a ton of hotkeys that normally require a keyboard - think of 4X games like Civilization 7, simulation titles like Flight Simulator or automation games like Factorio.
"Being able to set radial menus and touch menus on the left trackpad with 16 hotkeys that can be changed is something that you can do with Steam Input on other controllers, but the hardware features of the Steam Controller make it go to the next level. You can play these games and actually get a good outcome from it."
The Steam Controller's current "add to cart" date is Monday May 4th and pricing has been confirmed at $99 for the US, £85 in the UK, €99 in Europe and $149 in Canada. We have a full preview and more from our Valve interview to come, so stay tuned.






Comments 13
Cool, I might pick one when I feel like moving my PC to the living room again.
i’ll be picking up two.
one to keep at the computer, and one upstairs that i can use while moonlighting on the steam deck.
while using moonlight, i map the back buttons on the deck to commands such as alt-tab, home (for adjusting renodx/reshade sliders), Right Mouse Button, and an actions modifier that turns the left track pad into a radial menu with alt-f4 and a few other useful streaming commands.
I’m looking forward to this releasing and wondered why they didn’t put it out despite the steam machine not releasing because of ram prices.
I regularly use my steam controller as my PC is hooked up to my TV and It’s where I watch YouTube and things I’ve downloaded to my computer. Ironically the one thing I don’t use my steam controller for is gaming.
I really enjoy using it outside of gaming but there are a few things that I’m hoping this one improves upon apart from being a more user friendly game controller.
First is the related software. I find that the original controller does not load the settings properly more often than not, so for example it will be back to the bog standard control scheme when steam loads or windows comes out of sleep mode. The on screen keyboard is pretty awful too, taking up a big chunk of the screen, most often blocking the text field I’m trying to enter. And when using the track pads to enter text on the keyboard it often doesn’t register clicks properly or rapidly switches between trackpad entry mode and analogue stick entry mode.
The second main problem I found, especially for gaming purposes, the track pads were too difficult to click in which meant the input was off because I had to push too hard. Like obviously I have the strength to push it, but it’s impossible to be precise and click at the same time.
The third main issue was the battery compartment. I don’t mind the disposable batteries as I use rechargeable versions of them, but one of the mechanisms would bind when trying to remove the battery and was a real pain to deal with.
Lastly was the build quality. While I haven’t had anything breaking in the almost 10 years I’ve been using it, it has a light cheap feeling to it which I think could be improved upon. Modern controllers have a heft to them that makes them feel much more durable, unfortunately that feeling is defeated by their poor choice of analogue sticks.
Having a more traditional controller shape with the track pads stapled on will be nice because I can actually use it for gaming in addition to general PC browsing. I’ll be picking this up sooner rather than later. Fingers crossed it’s fixes the issues I’ve had with its first version.
Edit: Also I was super stoked when I saw that you’re now working with the DF team again Will. I always enjoyed your hardware reviews and what you brought to the DF weekly episodes you joined in on. Glad you’re back!
Can someone tell Valve that $99USD = $135CAD... not $149.
It's expensive enough!
I think this looks really interesting, but I don't personally care for gyro controls. I feel it's very unergonomic and kind of locks you into holding the controller very precisely which is very bad for your joints over extended sessions.
I also find it a little odd that that was the main focus of the article and not how the controller feels, how the touchpads work, how it feels to play various games with this, or a whole lot more info. I hope you guys do a follow-up or two here.
It's looking pretty good but there seems to be a few issues with it.
The first two are going to be subjective based on your hands, the third by the size of your wallet!
@River_Jones Aww, thanks for the kind words! Really glad to be back!
@Someguyperson This is just a selection from an upcoming interview; we will also have a proper review as well. Stay tuned
@GrandTrain does the Canadian include tax like a normal country?
@JackFiend ... No.
We believe fair countries should charge tax separately, rather than hiding it in the price. We're big on transparency here.
I'm happy Valve is trying to innovate in the controller space still. Nintendo seems to be the only one really trying actual input methods rather than just more buttons or replaceable parts. Admittedly i doubt I'll buy one but I hope they're successful.
@GrandTrain here vat is included in the price, we don’t pay any more. The price is the price. I thought it was only America that the tag says 50 but you pay 50+this+that.
When I want that mouse like performance. Nothing beats a mouse.
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