DF Retro Extra: Blast Processing Deep Dive
Join John Linneman and talented coder Gabriel Morales discuss Sega's almost legendary 'Blast Processing', what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2...
h.264
0:13:18
712.2 MB
1920x1080, 59.94fps, 7.1mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:13:18
350.2 MB
1920x1080, 59.94fps, 3.4mbps
AC3 2.0, 448kbps, 48000Hz