Detroit Become Human PC - Native Rendering vs PS4 Pro Checkerboarding - Image Quality Analysis
Image reconstruction techniques take a lower resolution image and use information from prior frames to improve quality. We've seen immense results from DLSS 2.0 and some forms of temporal supersampling, but what about checkerboarding? Here, we use Detroit Become Human on PC, running at native resolution to see how 4K rendering looks compared to PS4 Pro's checkerboard 2160p.
h.264
0:13:31
1.8 GB
3840x2160, 59.94fps, 17.6mbps
AC3 2.0, 448kbps, 48000Hz
HEVC
0:13:31
806.3 MB
3840x2160, 59.94fps, 9.2mbps
AC3 2.0, 448kbps, 48000Hz